The OnRecorderChanged Event
Use the VirtualUI OnRecorderChanged event to listen for any change in the Recorder status.
These are the possible status values:
State | It reports the Recorder state: |
The following examples shows how to assign an event handler to this event in the most used languages:
Delphi code:
procedure TMainForm.RecorderChanged(Sender: TObject);
var msg: string;
begin
msg := '';
case VirtualUI.Recorder.State of
Inactive: msg := 'Recorder is inactive';
Playing: msg := 'Recorder is Playing';
Recording: msg := 'Recording session';
end;
ShowMessage(msg);
end;
...
VirtualUI.OnRecorderChanged := Mainform.RecorderChanged;
C++ code:
m_VirtualUI->OnRecorderChanged = RecorderChanged;
void RecorderChanged(void) {
CString stateStr;
switch (m_VirtualUI->Recorder()->State()) {
case Inactive: stateStr = _T("Recorder is inactive"); break;
case Playing: stateStr = _T("Recorder is Playing"); break;
case Recording: stateStr = _T("Recording session"); break;
}
MessageBox(0, stateStr, L"OnRecorderChanged called", 0);
}
C# code:
private void RecorderChanged(object sender, RecorderChangedArgs e)
{
string message = "";
switch (vui.Recorder.State) {
case RecorderState.Inactive:
message = "Recorder is inactive";
break;
case RecorderState.Playing:
message = "Recorder is playing";
break;
case RecorderState.Recording:
message = "Recording session";
break;
}
MessageBox.Show(message, "OnRecorderChanged called");
}
...
vui.OnRecorderChanged += RecorderChanged;
Read more:
· Recording a Session
· Playing Recorded Sessions
· Creating Your Own Player
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